Co-creation of Knowledge in Technology-Enhanced Communities of Learning

gamification

The study subject is online collaborative systems in coopetitive situations. Understanding the balance and tension between cooperation and competition may help explore ways to design systems to utilize both forces.

Event date: 
14/01/2014 - 08:30

IsraHCI: The Second Israeli Human-Computer Interaction 

שיזף רפאלי - BOOK, MOOC או שוק? טכנולוגיה והשכלה על קצה הצוק?

Prof. Sheizaf Rafaeli, 2.4.2014, University of Haifa.

 

Dr. Daphne Raban research group:

Our research group studies motivations to learn and share knowledge, mechanisms of knowledge diffusion in networks, perceived value of learning materials and the relation between personal epistemology and the perceived value of information.

Ariel, Y., Levy, E.C., & Rafaeli, S. (2012). 'Mobile Phone Users Behavior: The Israeli Case'. Presented at the 14th General Online Research 2012 (GOR12), March 5-7 2012, Cooperative State University Mannheim, Germany

Note dozens of weekly columns published in Globes, YNet and Calcalist. All available from http://rafaeli.net home page.

Richter, G. Raban, D.R and Rafaeli, S. (In press) Studying Gamification The Effect of Rewards and Incentives on Motivation. In T. Reiners & L. C. Wood (Eds.), Gamification in Education and Business. The book is schedule for publication by Springer in 2014

Richter, G. Raban, D.R and Rafaeli, S. (In press) Studying Gamification The Effect of Rewards and Incentives on Motivation. In T. Reiners & L. C. Wood (Eds.), Gamification in Education and Business. The book is schedule for publication by Springer in 2014

Pages