Co-creation of Knowledge in Technology-Enhanced Communities of Learning

informal learning

Gonen, R., Raban, D.R. and Mazor, M. (submitted). Increased Efficiency through Pricing in Online Labor Markets.

Bodoff, D. and Raban, D. R. (submitted). Question Types and the User Model.

Persico, D., Pozzi, F., Anastopoulou, S., Conole, G., Craft, B.; Dimitriadis, Y., Hernández-Leo, D., Kali, Y., Mor, Y., Pérez-Sanagustín, M., & Walmsley, H. (2013). Learning design Rashomon I – supporting the design of one lesson through different approaches.

Zuckerman O., Gal-Oz A., Peretz O., Weisberg O., Tarrasch R. (2015), Leveraging Mobile Technology to Engage College Students in Scientific Research. MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 470-477.

College students in the social sciences are required to learn quantitative research methods and statistics.

Zuckerman O., Gal-Oz A., Tamir N., Kopelman-Rubin D. (2015). Initial validation of an assistive technology to enhance executive functioning among children with ADHD. IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children, Pages 299-302.
Zuckerman O., Gal-Oz A., Tamir N., Kopelman-Rubin D. (2015), Initial validation of an assistive technology to enhance executive functioning among children with ADHD. Proceedings of the 14th International Conference on Interaction Design and Children, pp. 299-302.

Children with Attention Deficit and Hyperactivity Disorder (ADHD) experience a deficit in cognitive processes responsible for goal-directed behaviors, known as executive

Zuckerman, O. (2015), Empathy Objects: Robotic Devices as Conversation Companions. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction pp. 593-59.
Zuckerman. (2015), Objects for change: A case study of a tangible user interface for behavior change. TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction Pages 649-654.

We present Objects for Change (OFC), a set of design considerations based on established behavior change techniques that can serve designers of Tangible User Interfaces (

Zuckerman O., Hoffman G., Kopelman-Rubin D., Brunstein Klomek A., Shitrit N., Amsalem Y., Shlomi Y., (2016) KIP3: Robotic Companion as an External Cue to Students with ADHD. Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 621-626.

We present the design and initial evaluation of Kip3, a social robotic device for 

Zuckerman O., Gal T., Keren-Capelovitch T., Karsovsky T., Gal-Oz A., Weiss P.L.T. (2016), DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 30-37.

The design of tangible and embedded assistive technologies poses unique challenges.

Bar-El D. , Zuckerman O. (2016), Maketec: A Makerspace as a Third Place for Children. Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction Pages 380-385 ACM New York, NY, USA

Makerspaces of various models are forming all around the world. We present a model and case study of the Maketec, a public drop-in makerspace for children, run by teens.

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