Co-creation of Knowledge in Technology-Enhanced Communities of Learning

Articles in Peer-Reviewed International and National Conference Proceedings

English
Gal Oz A. and Zuckerman O. (2015), Embracing Cheating in Gamified Fitness Applications. CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 535-540.

Gamification of fitness applications opens the door to cheating by exploiting inherent limitations of sensing, in order to advance in the game without performing the requ

Zuckerman O., Gal-Oz A., Peretz O., Weisberg O., Tarrasch R. (2015), Leveraging Mobile Technology to Engage College Students in Scientific Research. MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 470-477.

College students in the social sciences are required to learn quantitative research methods and statistics.

Zuckerman O., Gal-Oz A., Tamir N., Kopelman-Rubin D. (2015). Initial validation of an assistive technology to enhance executive functioning among children with ADHD. IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children, Pages 299-302.
Zuckerman O., Gal-Oz A., Tamir N., Kopelman-Rubin D. (2015), Initial validation of an assistive technology to enhance executive functioning among children with ADHD. Proceedings of the 14th International Conference on Interaction Design and Children, pp. 299-302.

Children with Attention Deficit and Hyperactivity Disorder (ADHD) experience a deficit in cognitive processes responsible for goal-directed behaviors, known as executive

Zuckerman, O. (2015), Empathy Objects: Robotic Devices as Conversation Companions. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction pp. 593-59.
Zuckerman. (2015), Objects for change: A case study of a tangible user interface for behavior change. TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction Pages 649-654.

We present Objects for Change (OFC), a set of design considerations based on established behavior change techniques that can serve designers of Tangible User Interfaces (

Zuckerman O., Gal T., Keren-Capelovitch T., Karsovsky T., Gal-Oz A., Weiss P.L.T. (2016), DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 30-37.

The design of tangible and embedded assistive technologies poses unique challenges.

Bar-El D. , Zuckerman O. (2016), Maketec: A Makerspace as a Third Place for Children. Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction Pages 380-385 ACM New York, NY, USA

Makerspaces of various models are forming all around the world. We present a model and case study of the Maketec, a public drop-in makerspace for children, run by teens.

Students of Ethiopian origin belong to one of the weakest and poorest groups in the Jewish population of Israel. These students face social and cultural gaps in addition to economic hardships and racist stereotypes.

Students of Ethiopian origin are amongst the poorest and weakest populations in the Israeli society. They have to deal with social and cultural gaps in addition to economic difficulties and racial stereotypes.

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