Persico, D., Pozzi, F., Anastopoulou, S., Conole, G., Craft, B.; Dimitriadis, Y., Hernández-Leo, D., Kali, Y., Mor, Y., Pérez-Sanagustín, M., & Walmsley, H. (2013). Learning design Rashomon I – supporting the design of one lesson through different approaches.
Richter, G. Raban, D.R. and Rafaeli, S. (2015). Studying Gamification: the Effect of Rewards and Incentives on Motivation. P. 21-46, Chapter 2, In T. Reiners & L. C. Wood (Eds), Gamification in Education and Business. Springer
Abstract Gamification is the use of game design elements in non-game contexts to encourage a desired type of behavior. In recent years gamification systems have been applied in marketing as well as non-business contexts such as politics, health, or interactive
Ganit Richter presents Research-in-Progress Paper paper, entitled "Score Keeping Function in a Knowledge Sharing Game" co-authors by Ganit Richter, Daphne R. Raban and Sheizaf Rafaeli, University of Haifa
Following the tradition that began with the establishment of our I-CORE, the LINKS Community meets again for a fascinating encounter of two consecutive days during which lectures, workshops and meetings will be held.